Swatch Smart Watch

Designing a smartwatch that brings personality.

Year: March 2018|Roles: Research, Visual, Branding |Read Time: 3 mins

Three wristwatches with abstract and colorful patterns on their faces against a green background.
Brining back art and color to smart watches.

The brief & scope

The iconic Swiss watchmaker Swatch, asked us to help them create a vision for the future of their watches. The goal was for us to understand the role of wearable devices in relation to self-expression in the lives of the target customers. We had to find a unique Swatch angle that tied back to its brand roots of bringing colorful art to people’s wrists at an affordable price point.

My tasks were to assist with gathering insights, facilitate workshops, and help define the concept vision by creating a refreshing new visual identity.

Project overview

The project consisted of two phases: Insights Discovery and Concept Vision.

The Discovery phase consisted of a qualitative research in three target markets (USA, China, and France). In the Concept Vision phase, we created concepts based on the user needs, the brand, and business opportunities.

The approach

We started off with conducting a desk study on the most relevant trends to understand the landscape and identify opportunities for Swatch.

Grid of images illustrating top 10 global trends: smartphone photo, WeChat and Weibo icons, person with a wearable device, smart speaker, digital brain, Amazon Books storefront, smart thermostat, man showing phone app, 3D printer, group of young people using digital devices.

We then engaged in stakeholder interviews and came up with three methods to gather information from the target audience:

  1. Individual Interviews - We sent out a screener to friends and families to see if they fit the requirements we needed for the project. We asked background questions to understand the participants key activities during the day, their social life, and personal interests.
  2. Diary Study - As a way to identify daily activities, communication, and ways of self-expression, we asked target users to document their lives via WhatsApp and other social media applications, along with taking photos and videos. We also gave them the opportunity to express a wish to solve their current issues with their devices, in order to identify common issues.
  3. Co-creation Workshop - The goal was to co-create with stakeholders and empower them along with us designers to generate ideas and to collaboratively create concepts that generate real end-user value based on the findings.

Main findings from discovery

Summary of study findings with six points: importance of individualism, current wearables being too techie, pain points in managing time and money, fitness as key life part, fitness trend in China, and connecting with a tight group of people, each illustrated with relevant photos.
We used these as key metrics to base our directions from.

The vision

Ideation for the vision definition phase started based on the key findings of the study posed as "How might we..." questions.

We narrowed down the concepts based on three levels of analysis: how well they serve user needs, the business potential, and how well they would fit within the Swatch brand.

We also combined and further developed the concepts in and between these workshops. In the final presentation we ended with four promising concepts, two of which I was directly involved with defining.

Timeline with illustrations showing watch designs and characters on August 2nd, August 18th, and September 22nd.
Timeline of concepts as we began narrowing them down.

Zest

Zest is a watch that creates a platform for evolving digital art. I initially toyed with the idea of dynamic art, revealing itself on a white canvas based on the user’s activity during the day. The more you move, the more vibrant and colorful the designs become. The challenge was the sourcing of art and how we could create a sizable amount of patterns with the limited scope.

Two wristwatches side by side, one with white strap and multicolored polka dot face, the other with black and yellow striped strap and step count display showing 7453 steps.
The more you move the more art comes alive!

The Zest watch was envisioned to combine mechanical watch hands, seamless white display with bright colors, 7-day battery life, notifications, and activity tracking.

Two gold iPhones displaying a colorful watch face app, showing a gallery of artistic watch designs and details of a selected design by Alessandro Mendini.
We decided to include a companion app to showcase a larger ecosystem.

Habit Monsters

Habit Monsters is a concept that plays on building good habits, transforming your well-being into a character. It is based on the Tamagotchi idea where user activity and nutrition data is treated as a nourishable creature. This idea was more tailored to the Chinese markets, where gamification and attributing a character to a product was a major trend, and what many Chinese target users had come to expect based on research findings.

Four colorful, smiling cartoon creatures: a yellow one with ear-like loops, a red one-eyed creature, a green rectangular one with small spots, and a blue cup-shaped creature with arms.
I helped create these cute unique characters.

There are many characters to choose from depending on which habit you were tracking. For instance, the yellow character was tracking how much sun you get, red was how much focus you had on a particular task, green was tracking how many times you washed your hands or brushed your teeth, and blue was your daily water intake.

Release roadmap

The concepts were presented to the Creative Director of Swatch. He was extremely excited about the concepts and is currently pushing for all of them to be developed.